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[508] Inconsistent UI quality at 2560x1440


AndreaColombo

Question

Some UI elements appear very pixellated compared to the rest of the UI when upscaled to 2560x1440.

 

TO REPRODUCE:

Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution.

Select Kana.

Observe how the Chant icon and the stave look very pixellated compared to any other UI element.

Access the map.

Observe how green selection circles on the map are very pixellated.

Go outside and reach the edge of the map to bring up the travel interface (world map).

Observe how the icon that marks the party's current whereabouts is very pixellated.

 

SAVED GAME: link.

(again, can't attach it for some reason.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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When I opened this thread I thought 508 was the release version but apparently I was mistaken. Looks like I cannot edit my post any longer, however.

 

Regardless, this is still an issue as of version 1.3.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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