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I enjoy the combat and such but it feels a lil off that every single room in every single place I go has a fight in it.  With the experience system in place, it doesn't need enemies in every room and it sorta feels off that every single room in this abandoned whatever has 6 guys trying to kill me.  I think it would appeal to my RPG senses more if I didn't know 99% of the time that the room I'm walking into has dudes and I was rewarded with some exploration for explorations sake so it wasn't such a grueling pace.  I don't know how to properly express it but idk, I enjoy fighting, looting and stuff but would this place realistically really have this many things in it?  Mostly all split up into relatively equal size packs in every room?  Just feels kinda wierd to me.

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And if it was like you said some random guy would come here saying :

" I enjoy the combat and such but it feels a lil off that half of the rooms in every single place are empties."

Does it take that much to enjoy a game how it is? Every single detail in a game is not only for you to enjoy but also a part of a whole some guys created with one pruporse in mind.

I bet you dont go to the cinema and after the movie you say, yeah Interstellar is so cool but I would have enjoyed it if it hasnt so much space scenes.... OVERRATED

Its good to point out the good things of a game and the bad things, the good moments and the bad ones, but this kind of critics I really find them absurd.

Edited by LastSoloer
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Its good to point out the good things of a game and the bad things, the good moments and the bad ones, but this kind of critics I really find them absurd.

You say it's "good" to point out such things yet dismiss his post as "absurd" without justification. 

 

I think OP's point is valid. I find your post absurd and contradictory. 

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You may want to turn down the difficulty, since the main thing that effects is the number of enemies per encounter. Of course, if your issue is with the number of encounters, rather than the number of enemies in them ... I dunno what to tell you. I can understand that objection (I'm so tired of fighting shades guys), I've occasionally gotten the same feeling, but for the most part, my own experience is that it hits that sweet spot where combat is concerned.

 

Its good to point out the good things of a game and the bad things, the good moments and the bad ones, but this kind of critics I really find them absurd.

 

ITP: "What? You have opinions I disagree with? Obviously you must be some kind of hypocrite!"

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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No idea what the soloer guy was even trying to say but whatever.  I won't cut the combat down because I like a good hard challenge and I love the game but idk, I don't remember feeling this playing icewind dale, baldur's gate or even dragon age.  Its been 4-5 years since my last playthru of BG but I think I would find rooms with few enemies, no enemies and larger packs of enemies all in the same cave or whatnot.  I bet world density in those games was designed by hand and since enemy numbers are linked to difficulty in this one, I think it ends up being a little too formulaic.  I don't typically complain about stuff and this is a very small matter in a great game but it does break my immersion to some degree, feels too much like computer generated enemy population instead of a cave or whatever populated by natural inhabitants.  Even if it ramped up the deeper I got it would maybe feel ok but its like if I can kill 1 group in the place I'm at then I know i'm fine because every other group is going to be almost exactly the same, not really an oh this is getting harder the deeper I go feel but more of a lets see if I get 1 or 2 archers this time in my pack of 6.  Just doesn't feel right, I can't help it.

Edited by vistani
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