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Bug - Background Stat Bonus not correctly applied.


AgentTBC

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Can someone verify this one for me?  As far as I can tell the +1 to various attributes you get for choosing a background nation do not get correctly applied.  Or rather you lose a point of Resolve when you select the new background because you are deselecting the default background at the same time... but the +1 Resolve bonus from the default background is not actually given to your base stats. 

 

You can check this yourself.  Write down the stats you choose.  Pick a background.  Add the appropriate stat.  Check your stats before you hit ACCEPT after picking a name.  You will have one less stat point than you should have, probably in resolve.

 

Unless I'm crazy.

Edited by AgentTBC
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When you first create your character, the Aedyr culture (with a +1 Resolve bonus) is pre-selected for your character.  When you get to the attribute assignment step you have not yet been given an option to change your culture, so the Resolve bonus is affecting your attributes as you assign points (in addition to your racial attribute adjustments).  If you mouse-over Resolve and look to the right you will see "+1 (Aedyr)" listed there.

 

After you finish assigning your attribute points and click next, you are given the opportunity to change your culture.  Aedyr and Ixamitl Plains both come with a +1 Resolve bonus.  Your attributes already have that +1 bonus applied, so selecting either of these will result in no change.  If you select any other culture, your Resolve will decrease by 1 (becuase you no longer have the Aedyr culture bonus) and another attribute (determined by which culture you selected) will be increased by 1.  You can watch this happen when you click on different cultures, if you look at the top center of the screen at your character's attributes (which are updated as you selected different cultures).

 

Personally, I would prefer if they moved the culture selection to prior to the attribute assignment.  I don't see any advantage to selecting a culture after assigning attributes, but there is an advantage to selecting a culture first.  It is very useful when trying to decide where to assign attribute points to have the attributes you are looking at in the attribute assignment step be the actual attributes your character will have in game.  Currently, one must skip the attribute assignment step, select a culture, and then back up to the attribute assignment step and assign attribute points in order to have that situation.  So it seems like a design flaw to me.

Edited by Emptiness
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Ah, I see;  yeah the +1 Resolve from Aedyr background is baked in when you are selecting your attributes, so you need to keep in mind that if you intend on a different background your Resolve will actually be one lower than what you see on that screen.

 

You're right that's not a bug but it is a design flaw.  You should pick background before assigning attribute points.

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Personally, I would prefer if they moved the culture selection to prior to the attribute assignment.  I don't see any advantage to selecting a culture after assigning attributes, but there is an advantage to selecting a culture first.  It is very useful when trying to decide where to assign attribute points to have the attributes you are looking at in the attribute assignment step be the actual attributes your character will have in game.  Currently, one must skip the attribute assignment step, select a culture, and then back up to the attribute assignment step and assign attribute points in order to have that situation.  So it seems like a design flaw to me.

 

The problem is, of course, that you wouldn't know what the attributes do on your first playthrough without seeing the attribute screen first. Then again, you wouldn't know what your racial attributes do either, and those already come earlier. The best solution would be to *gasp* put all choices on the same screen, but that would surely be overwhelming.

Edited by Bubbles
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