skyst Posted March 30, 2015 Share Posted March 30, 2015 A quick question to those more familiar with the game's mechanics than I, as my Google-fu has produced no solid answer for me: I have a Rogue with high intelligence and the Deep Wounds ability. Deep Wounds claims 9.7 damage over 14 second (base 10 seconds). The damage from the ability also does not seem to modify based on weapon damage, which was kind of my expected result. First off, is having higher Intelligence hurting the functionality of this ability? A lower Intelligence would likely deal the 9.7 damage over a shorter duration which would obviously be better. Second, do applications of Deep Wounds stack? If so, a fast weapon seems that it would be hands down better than a slow one. My Rogue is a ranged combatant and I am trying to decide between enchanting up a fast bow or a slow gun, though a blunderbuss seems fantastic with Deep Wounds against the hordes of enemies present in Path of the Damned difficulty! 1 Link to comment Share on other sites More sharing options...
Baki Posted March 31, 2015 Share Posted March 31, 2015 would like to know the answers to those questions, too :/ Link to comment Share on other sites More sharing options...
Piqt Posted March 31, 2015 Share Posted March 31, 2015 Damage stacks, it will give you best effects on very fast weapons like dual welding daggers. Link to comment Share on other sites More sharing options...
L233 Posted March 31, 2015 Share Posted March 31, 2015 Might be that the damage is applied every second and a longer duration means more ticks. Link to comment Share on other sites More sharing options...
PrimeJunta Posted March 31, 2015 Share Posted March 31, 2015 I'm pretty sure the DoT is applied per tick. What I don't know is how long the ticks are. This should definitely be better documented. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
LastSoloer Posted March 31, 2015 Share Posted March 31, 2015 HoTs and DoTs damage seem to be per tick, hence high int results in more dmg and longer healing of these skills. Link to comment Share on other sites More sharing options...
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