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Missing Item and Interactable Descriptions


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Posted (edited)

Hello,

 

I am on Lubuntu 14.04, and have the Steam version of the game. After I started a new game first thing I realised was that the crystalline stone growth just north of the bonefire reads "Missing Interactables ###(some number)" when I tried to interact with it, and items I had in inventory also had "Missing Items ###" as names, so did all the items sold by the first encountered merchant. I tried to verify the integrity of game cache for naught, also deleted and redownloaded the game to rectify the problem with no success. I searched the forums to see if anybody else had experienced the issue, but couldn't find any. I would appreciate If you could help me solve the problem.

 

Thanks

 

PS: I can't seem to upload output log or saved games, uploader fails for some reason regardless of file extension or size.

Edited by seymsag

10 answers to this question

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Posted

Played the game up to the entrance of the first dungeon, no items or interactables have descriptions (all missing); prerendered background was also missing in the dungeon; just a white halo encircling the party, and black nothingness around it. Could this be a case sensitivity issue? Also Steam shows the game weighing 13738 MBs.

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Posted

I managed to upload files to a file hosting service; here is the link: http://www.filedropper.com/files_4

 

savelog.zip contains first autosave and the log I copied at that time; while savelog1.zip contains the autosave, log and screenshot for the entrance of the first dungeon. System information was gathered from System Profiler and Benchmark tool.

  • 0
Posted

I found out the problem while checking the log files. It is caused by file name mismatch; for example, game looks for "ınteractables.stringtable", actual file however is called "interactables.stringtable". Same thing goes for the background image; "st_ar_0702_ruin_ınt.assetbundle" is called for, yet the file is called "st_ar_0702_ruin_int.assetbundle".

 

I wonder if there is an easy way of fixing this rather than waiting the game to display error messages, and modifying file names manually.

  • 0
Posted

@Obsidian

I have looked into the Assembly-CSharp.dll and found your culprit where i expected it. Its the ToLower() method applied to file paths. Without a Locale parameter it uses the System Locale, and for Turkish this goes nuts. See explanation why in the previous posts.

 

Its for example in QuestManager.LoadQuestData()

 

filename = filename.Remove(0, Application.dataPath.Lenght + 1).ToLower();

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