I discovered this while using Blinding Strike with a sabre equipped. I clicked on the enemy and my character moved in to perform the blinding strike, but while he was on the way, I switched to arbalet. My character didn't use the arbalet from range but instead walked up to the enemy and shot at him from melee range.
[DETAILED list of steps to reproduce the issue AND what to look for]
Example:
1) Have a melee weapon equipped
2) Be at a distance from an enemy
3) Use a single target ability/talent that requires a hit on an enemy to be performed
4) While your character is moving in on the enemy, switch to a ranged weapon
5) The character doesn't stop and use the ranged weapon from a distance
[Expected behaviour]
The character should stop and fire the ranged weapon to perform a blinding strike, or a similar ability.
[Other remarks / Comments]
I know this is more of a caveat than a bug, but it should at least be noted somewhere that this is how it works.
Question
Gairnulf
[Description of the issue]
I discovered this while using Blinding Strike with a sabre equipped. I clicked on the enemy and my character moved in to perform the blinding strike, but while he was on the way, I switched to arbalet. My character didn't use the arbalet from range but instead walked up to the enemy and shot at him from melee range.
[DETAILED list of steps to reproduce the issue AND what to look for]
Example:
1) Have a melee weapon equipped
2) Be at a distance from an enemy
3) Use a single target ability/talent that requires a hit on an enemy to be performed
4) While your character is moving in on the enemy, switch to a ranged weapon
5) The character doesn't stop and use the ranged weapon from a distance
[Expected behaviour]
The character should stop and fire the ranged weapon to perform a blinding strike, or a similar ability.
[Other remarks / Comments]
I know this is more of a caveat than a bug, but it should at least be noted somewhere that this is how it works.
A Custom Editor for Deadfire's Data:
0 answers to this question
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