Most Unity-based games I've seen have UI scaling, so one would think it wouldn't be too difficult. Pillars certainly has some text scaling, which is great, but the icons need to scale, too. On my 27" 1080p display, the main UI icons are just way too damned small.
This is what the UI looks like now:
Notice how each UI icon is about 1/4 the size of the portrait icons? Yeah: they're super tiny. Ideally, I'd want the icons to be about this big:
Question
Arsene Lupin
Most Unity-based games I've seen have UI scaling, so one would think it wouldn't be too difficult. Pillars certainly has some text scaling, which is great, but the icons need to scale, too. On my 27" 1080p display, the main UI icons are just way too damned small.
This is what the UI looks like now:
Notice how each UI icon is about 1/4 the size of the portrait icons? Yeah: they're super tiny. Ideally, I'd want the icons to be about this big:
Now doesn't that UI look much easier to navigate?
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