Hi all, I already talked about my experience of playing trial of iron on hard on my first ever playthroughs and the reasons why I did it in the following thread: http://forums.obsidi...e-chance/page-3
Now, although I loved the experience, I've given up on it because, simply put, I failed and real life time constraints wouldn't permit me too many retries, and therefore I'm playing on hard mode non-trial of iron. I want to write the differences I experience between playing these two modes:
1 - General feeling: first off, although I take the same pleasure playing through the game, there is definitely less concentration and positive stress going into battles and my general attention level during them is lower.
2 - Battle-planning: I'm definitely playing more casually, not thinking too much before engaging enemies and not planning tactics as much as I tried to do in ToI.
3 - Risk-taking: my risk taking and risk aversion are also different. While I played much more safely during my trial of iron, for example by hiring custom chars as soon as I could afford to beef up my party, I don't do that so much now. Also, in my trial of iron playthroughs I was heavy on deflection, hatchets and shields, especially for my main char, while now I'm going two-handed sword on both my fighters.
4 - Now, for the odd thing, although I play by taking more risk and more offensively, I still didn't die, and encounters generally seem to have become easier. So it looks that for me playing offensively rather than defensively made me...survive more easily. xD
5 - Death counter: I still didn't die or load a game in non-trial of iron, which is a little depressing.. xD
6 - Role-playing: for the dialogs, path choices and general role-playing there are no differences.
Of course it's a little ironic that now that I'm playing non-ToI I just don't die or load the game...damn logic!! xD
Edited by Macrae, 27 March 2015 - 10:14 PM.