gramathy Posted March 28, 2015 Share Posted March 28, 2015 Game starts to a black screen with gauntlet cursor. Can't get to main menu, cmd-F doesn't work to flicker the screen to get to options. Player.log indicates it's probably an issue with switching screen resolutions, full log attached: (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1920x1200) returning 1 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 1920x1200 fullscreen Receiving unhandled NULL exception Obtained 15 stack frames. Link to comment Share on other sites More sharing options...
0 gramathy Posted March 28, 2015 Author Share Posted March 28, 2015 Added game log because of the file type thing. Link to comment Share on other sites More sharing options...
0 Wehomir Posted March 28, 2015 Share Posted March 28, 2015 Had the same issue with my Mac Pro. I fixed it with using a different monitor . My HDMI-monitor gives me a black screen and the cursor but my DVI-monitor works fine with POE. Both have the same resolution (1920x1080)...strange, isn´t it. Link to comment Share on other sites More sharing options...
0 mouton.rebelle Posted March 28, 2015 Share Posted March 28, 2015 My guess is : - the issue is related to the unity / mono combo : I got the same issue with Dungeon of the endless & Endless legend (was fixed in the first one a few weeks after launch, the second is still affected). Wasteland 2 (no mono AFAIK) was never affected. - its not multiple monitors alone that triggers this bug. I have only one monitor, but it's wired with HDMI, and if I toggle fullscreen I got the same issue (black screen, audio and cursor, and unity/player.log spammed with unable to find monitor / switching res. Really hope they'll fix this quick, playing windowed is such a pain... Link to comment Share on other sites More sharing options...
0 Esaam Posted March 29, 2015 Share Posted March 29, 2015 Same issue here with an LG UltraWide... Still can't play as of today http://i.imgur.com/NLlInri.jpg No screen resolution will work. It will stay at 3440x1440. Plus if it goes fullscreen then it is black. Link to comment Share on other sites More sharing options...
0 Wehomir Posted March 29, 2015 Share Posted March 29, 2015 It seems to be a problem of the Unity engine. It doesn´t really like HDMI-connected monitors Endless Legend fixed it somehow after three month. Maybe Obsidion should try the newest version of Unity Link to comment Share on other sites More sharing options...
0 attackcrow Posted March 30, 2015 Share Posted March 30, 2015 I'm having the same issue. I have a late 2013 15" rMBP with a GeForce GT 750M graphics card, and an external DP-connected display at 2560x1440. Here's what my log looks like: (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Windowed)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Windowed) _currentDisplayMode is Fullscreen (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetDesktopResolution() returning 2560x1440 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetCorrectWindowedDisplayMode() returning Fullscreen (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) QuerySomethingChanged() Something changed (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(2560x1440) returning 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(0, Windowed)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(0, Windowed) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(0, Windowed) already at desired resolution, only changing display mode. I got 632KB of log file in just a few seconds of running the game... Link to comment Share on other sites More sharing options...
0 Esaam Posted April 6, 2015 Share Posted April 6, 2015 Still the same issue and no ETA for a correction. This is starting to become a bit long… Link to comment Share on other sites More sharing options...
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gramathy
Game starts to a black screen with gauntlet cursor. Can't get to main menu, cmd-F doesn't work to flicker the screen to get to options.
Player.log indicates it's probably an issue with switching screen resolutions, full log attached:
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