Game starts to a black screen with gauntlet cursor. Can't get to main menu, cmd-F doesn't work to flicker the screen to get to options.
Player.log indicates it's probably an issue with switching screen resolutions, full log attached:
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3 data files parsed!
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1920x1200) returning 1
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Switching to 1920x1200 fullscreen
Receiving unhandled NULL exception
Obtained 15 stack frames.