Jump to content

suggestion for AOE indicators


Recommended Posts

Right now the base area is red and the additional area through Intelligence is yellow.

 

My suggestion:

1.) - for spells/abilities that affect only friendly targets (like AOE heal) -> the entire area is green or blue

2.) - for spells/abilities that hit only enemies -> the entire area is yellow

3.) - for hostile spells with friendly fire -> the system that is used now (red base and yellow additional area)

 

This means:

green = you want to be there

yellow = you want your enemies to be there

red = get out of there

 

The only problem are spells that affect friends and enemies differently (like the priest ability that heals nearby friends and damages nearby enemies).

 

This is just a suggestion that may be nice to have, not something very urgent. I have never seen this in another game. But PoE is the only game I know with the mechanic described at 3 (A stat increases your Area, but the additional area deos not cause friendly fire). In all cases except 3 the difference between base area and additional area is irrelevant.

Edited by Madscientist
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...