Bazy Posted March 17, 2015 Posted March 17, 2015 This was a big emphasis during production. That skills would be "non-combat" http://forums.obsidian.net/topic/60578-update-7-non-combat-skills-with-tim-cain/ But as it stands now all of the skills have a direct combat benefit. What happened?
Osvir Posted March 17, 2015 Posted March 17, 2015 (edited) Stealth, Athletics, Survival, Lore, MechanicsWhilst all of these skills have some form of auxiliary* application in-combat, they are primarily out of combat skills.Stealth & Mechanics probably being the least applicable for combat.http://pillarsofeternity.gamepedia.com/Skills * Difficult word, used on the Wiki, it is a link to the definition. Edited March 17, 2015 by Osvir
Bazy Posted March 17, 2015 Author Posted March 17, 2015 (edited) Stealth, Athletics, Survival, Lore, Mechanics Whilst all of these skills have some form of auxiliary* application in-combat, they are primarily out of combat skills. Stealth & Mechanics probably being the least applicable for combat. Mechanics: Number of traps usable in combat and accuracy of those traps Athletics: How long you can go before you recieve Combat debuffs. Also failing scripted interactions gives you additional combat debuffs. Lore: Ability to use scrolls in combat (which are OP) Survival: Duration of combat consumables Stealth is where is should be. Although initial position in this game is 90% of the fight. Edited March 17, 2015 by Bazy
Osvir Posted March 17, 2015 Posted March 17, 2015 (edited) You can't drop traps in-combat, you can only use them out of combat/before combat state begins. Also used to spot & disarm traps, as well as lockpicking (Some traps can be spotted visually by you without any Mechanics but you won't know where the trap AoE/trigger is).Athletics also in jumping, climbing and swimming (scripted interactions), wherein I know there's (at least?) 2 instances that use Athletics in the Backer Beta and I can recall 3 more from Obsidian feeds (Raedric's Hold vines, jumping over broken bridge, swimming/diving in cave). I'm guessing there's more of them. I do think Survival & Lore could've gotten (past tense, because I believe it is a bit late for anything now) some more stuff to it (for instance, crafting requirements~ Lore for Scroll Crafting Level & Casting Level, Survival for Potion/Food Crafting Level), and also what I said in the other thread (spot ingredients with Survival).I also think Lore could've added to "Chance of learning spell from dropped Grimoire"... hm... why is there something in the back of my head about this.... *shrug* I'm done trying to recall stuff... for now Edited March 17, 2015 by Osvir
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