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[480] Dyrford Crossing Navmesh/3D Water/VFX issue




In this video, it appears that a designer/artist has increased the size of the navmesh of this path across the water to include the underwater rocks, however the characters do not walk IN the water, they walk on top of it, unlike other parts of the map, or the water in Stormwall Gorge/Temple of Skaen.

Dunno how you would fix this, adjust the navmesh to be lower or something? I dunno. Either way, characters shouldn't look like they're walking on water.

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