March 14, 201510 yr If anyone remembers back to v257 - areas were really blurry, and later were corrected via tuning of a sharpness filter or something. These two interiors have been riddled with tile shaking bugs in the past, so it's been difficult to get a proper look at them. I can clearly see that these renders have not been updated since the first BB and the textures are noticeably blurry compared to similar interior environments such as the Mill Interior While probably low on the list, I would request that these two areas be looked at in the future and either have their filters/special maps fixed or be re-rendered as a much sharper image.
March 14, 201510 yr they did say that they wouldn't have time to go back and polish all the art in the game, so they tried to get it "good enough" on the first pass with hopes to go back and make it nicer later. I suspect, the man hours needed for this went to things like more portraits and ui tweaks.
March 14, 201510 yr Author They have been tweaking the settings for different levels and in some cases doing re-renders (not re-doing the environment art, just re-rendering the scene). These are low priority areas (side content, small interior) so I realize that if these ever get looked at, it may be a while.