The backer beta uses tool tips and detailed windoids to describe weapons and armor effects. These descriptions are often somewhat confusing or incomplete. Some of the descriptions in the Character window are also confusing.
The most annoying issue is I can't figure out how to determine damage over time (DTS) for a weapon. This figure has multiple influences: the weapon itself, the character's Dexterity, and a variety of status effects. But it wouldn't be hard to calculate this number on the fly to display in a descriptive window. Since the windows already contain a great deal of information and not every player may want all that detail, one could right-click on the window to bring up an even more detailed display.
A related issue is figuring out each character's delay between attacks. It doesn't seem that attacks just occur in rounds, in which everyone gets one turn. Instead, it appears that each character can attack once every few seconds, and that this frequency varies based on the weapon, armor, and status effects. Obviously, more frequent attacks are more effective, all else being equal.
Some descriptions are just incomplete. For example, "Envenomed Strike" says just "Envenomed Strike Poison for 10 sec...the character is able to deliver a poisonous strike that does Raw damage over time." Doesn't tell you very much.
Here's a confusing description: "Barbs of Condemnation" does "25-37 Pierce (base 20-30), -5 All Defenses for 14 sec (base 10 sec) vs. Fortitude (+10 Accuracy)". What I THINK this means is it lowers defenses by -5 for 14 seconds unless the attack fails a Fortitude test that itself is helped by an additional 10 Accuracy to succeed at the attack. But it's taken a full play-through of the Backer Beta until this made some sense.
"Holy Radiance" includes "Only Vessels, Frightened for 42 sec (base 30 sec) - Only Vessels vs. Will." What's a Vessel?
Under the character description for BB Rogue, it says, for Athletics of 2, "-80% Combat Fatigue Gain". What's Combat Fatigue Gain?
And for my Paladin PC, his 19 Might gives him +27% Healing. What's Healing? If it's Restoration (restoring Endurance gradually over time), how much and how fast?
How do Skills like Athletics, Lore, and Survival affect combat? Is it possible to increase Defense through Dexterity as in the ADD games? -- my reading is no. Only Perception and Resolve improve Deflection, and then only by a little.
Does armor reduce the likelihood of a successful hit, the damage done if successful, or both?
Is it true that Health and Endurance diminish by the same amount with each successful attack? So that if I receive a 10-point hit to my Endurance in each of four battles, after the last battle my Endurance will fully recover, but my Health is down by 40 points until I rest? (I just have a lot more Health.)
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jimgagne
The backer beta uses tool tips and detailed windoids to describe weapons and armor effects. These descriptions are often somewhat confusing or incomplete. Some of the descriptions in the Character window are also confusing.
The most annoying issue is I can't figure out how to determine damage over time (DTS) for a weapon. This figure has multiple influences: the weapon itself, the character's Dexterity, and a variety of status effects. But it wouldn't be hard to calculate this number on the fly to display in a descriptive window. Since the windows already contain a great deal of information and not every player may want all that detail, one could right-click on the window to bring up an even more detailed display.
A related issue is figuring out each character's delay between attacks. It doesn't seem that attacks just occur in rounds, in which everyone gets one turn. Instead, it appears that each character can attack once every few seconds, and that this frequency varies based on the weapon, armor, and status effects. Obviously, more frequent attacks are more effective, all else being equal.
Some descriptions are just incomplete. For example, "Envenomed Strike" says just "Envenomed Strike Poison for 10 sec...the character is able to deliver a poisonous strike that does Raw damage over time." Doesn't tell you very much.
Here's a confusing description: "Barbs of Condemnation" does "25-37 Pierce (base 20-30), -5 All Defenses for 14 sec (base 10 sec) vs. Fortitude (+10 Accuracy)". What I THINK this means is it lowers defenses by -5 for 14 seconds unless the attack fails a Fortitude test that itself is helped by an additional 10 Accuracy to succeed at the attack. But it's taken a full play-through of the Backer Beta until this made some sense.
"Holy Radiance" includes "Only Vessels, Frightened for 42 sec (base 30 sec) - Only Vessels vs. Will." What's a Vessel?
Under the character description for BB Rogue, it says, for Athletics of 2, "-80% Combat Fatigue Gain". What's Combat Fatigue Gain?
And for my Paladin PC, his 19 Might gives him +27% Healing. What's Healing? If it's Restoration (restoring Endurance gradually over time), how much and how fast?
How do Skills like Athletics, Lore, and Survival affect combat? Is it possible to increase Defense through Dexterity as in the ADD games? -- my reading is no. Only Perception and Resolve improve Deflection, and then only by a little.
Does armor reduce the likelihood of a successful hit, the damage done if successful, or both?
Is it true that Health and Endurance diminish by the same amount with each successful attack? So that if I receive a 10-point hit to my Endurance in each of four battles, after the last battle my Endurance will fully recover, but my Health is down by 40 points until I rest? (I just have a lot more Health.)
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