Lephys Posted March 11, 2015 Share Posted March 11, 2015 Respawning is only good for salmon and undead armies. 8P Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Verenti Posted March 11, 2015 Share Posted March 11, 2015 (edited) Long hair is really, really difficult to do in games, which is why you don't see it often. Not in any game where you can customize from many hair options. If it's part of the character that is never customizable, a special dynamic rig can be created, so something like Tomb Raider can do it, and do it well. But an RPG with many hair variants spread across many body proportions, spread across many armor types, it is not feasible given a production schedule. On one outfit the hair will be inside the body, on another it will float off the body, it will look terrible - so we just avoid it. I will say that there are Skyrim mods that add physics enabled hair. Other then now and then when it completely wigs out (wigs, heh), it looks really good. There aren't so many to choose from, maybe ten different styles, but it looks convincingly like long hair. Mind you, "long" is down to the bottom of the shoulder blades. That's the work of amateurs, so maybe in the future we'll see a proliferation of it? I mean, it would be kind of be a waste in a Unity engine game, considering how fugly the models tend to be (PoE looks great in comparison with Shadowrun and Wasteland 2), but who knows? Edited March 11, 2015 by Verenti Link to comment Share on other sites More sharing options...
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