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Continuous sound effects during combat pause

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I'm playing the Public Beta and I notice there is a distinct difference between BG and PoE. Pausing during combat stops the sound effects in PoE. This kind of makes the action seem to stop. In BG the sound effects, like spell casting, continue for a few seconds. 

I hope there aren't already an topic for this, I did search couldn't find any.

It is late in the development so it probably can't be included but I at least got it off my chest :)

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