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[435] Delay between the Named NPC hostility and the rest of the village



(BBv435, linux)


When attacking neutral NPC character Nanaoki Faral in the inn, there is a time gap, after which the rest of the neutral characters join the fight. Furthermore, when killed fast enough, the rest of the village doesn't change into hostile at all, nor any reputation altered (see the picture below).




[how to reproduce]
The easiest way is to try to kill this NPC as fast as possible.

[expected behaviour]
Because the village reacts in the end, I suppose the desired behaviour will be the village hostility and the reputation lost, as in the case of other named NPC Danda Valero.



Feels like the NPC has to first attack back, and then the subsequent damage dealt by the party triggers the village hostility.

Edited by ushas
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