Characters in this game have always had a periodic hitch in their run animation since the very first beta. I thought it might just be a simple performance stutter, but after some investigation I actually think it's a problem with the animation itself, and a particular 2-3 animation frames are causing the issue (I am not an animator, but that's just what it looks like to me).
It's hard to capture in a video, but I think it's fairly noticeable in the game. You won't notice it if you're panning the camera though as camera panning is tied to the frame rate, and the frame rate is not steady in this game (for most people) so the camera stuttering will obscure the animation hitch.
If you leave the camera still though and use your peripheral vision, you should be able to detect it.
I made two videos here, one of me running characters around in the game, and a second frame-by-frame investigation of the issue, where I *think* I found the cause/problem animation frame(s) during the run animation on the BB Priest, specifically.
I think the problem is (shown in the above video between 2:01 and 2:02 is that during the run animation, there is a large gap in the position of the character's front leg and when they hit the ground, their (in this case the BB Priest's) body is also at a different slant when they land, and possibly also on the frame after, so it looks like they jerk/glitch.
There's definitely a hitch there though, and I may just be conjecturing about it being the animation frames but I think it's noticeable enough to warrant reporting.
I would appreciate if some other backers could have a look at that too, with the BB Priest running slightly diagonally from top left to bottom right in a similar manner to see if they too can see the hitch, just to make sure I'm not crazy.
It's also still possible that it's caused by a microstutter, or maybe a glitch in the animation. It always happens to me but not always in the same place.
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Sensuki
Characters in this game have always had a periodic hitch in their run animation since the very first beta. I thought it might just be a simple performance stutter, but after some investigation I actually think it's a problem with the animation itself, and a particular 2-3 animation frames are causing the issue (I am not an animator, but that's just what it looks like to me).
It's hard to capture in a video, but I think it's fairly noticeable in the game. You won't notice it if you're panning the camera though as camera panning is tied to the frame rate, and the frame rate is not steady in this game (for most people) so the camera stuttering will obscure the animation hitch.
If you leave the camera still though and use your peripheral vision, you should be able to detect it.
I made two videos here, one of me running characters around in the game, and a second frame-by-frame investigation of the issue, where I *think* I found the cause/problem animation frame(s) during the run animation on the BB Priest, specifically.
I think the problem is (shown in the above video between 2:01 and 2:02 is that during the run animation, there is a large gap in the position of the character's front leg and when they hit the ground, their (in this case the BB Priest's) body is also at a different slant when they land, and possibly also on the frame after, so it looks like they jerk/glitch.
There's definitely a hitch there though, and I may just be conjecturing about it being the animation frames but I think it's noticeable enough to warrant reporting.
I would appreciate if some other backers could have a look at that too, with the BB Priest running slightly diagonally from top left to bottom right in a similar manner to see if they too can see the hitch, just to make sure I'm not crazy.
It's also still possible that it's caused by a microstutter, or maybe a glitch in the animation. It always happens to me but not always in the same place.
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