Each Class starts with a number of bonuses to a number of skills.
For reference: http://pillarsofeter...ill#Skill_Bonus
Do note that I'm not sure that is still correct. I only checked the one I reacted to in-game yesterday, the Paladin and the Fighter.
- The Fighter gets 1 Athletics, 1 Lore and 1 Survival.
- The Barbarian gets 2 Athlethics, 1 Survival.
- The Paladin gets 2 Athletics, 1 Lore.
Does anyone else feel this is odd? The Fighter, I would think, would be more likely to be the Athletic guy compared to the Paladin. The Barbarian's starting Skills are spot-on, whereas the Paladin's is.. odd. Out of all of them, only the Paladin and the Barbarian, which I would expect to the on opposite ends in thematic physical combat prowess, gets Athletics 2.
My suggestion would be that:
- The Fighter gets 2 Athletics, 1 Lore.
- The Barbarian retains 2 Athletics, 1 Survival.
- The Paladin gets 1 Athletics, 1 Lore, and 1 based on his Paladin Order.
Athletics: Goldpact Knights
Stealth: Bleak Walkers
Suvival: Kind Wayfarers
Lore: Darcozzi Paladini and The Shieldbearers of St. Elcga.
Yes, this means that the Paladin setup isn't unique (for example, a Goldpact Paladin and a Fighter would have the same), but there is already precedence (Chanters & Wizards) for that.
Also, is there any reason that Class bonuses show up upon levelup, when investing in Skills, but other bonuses do not? It's confusing and strictly speaking, the Class Bonus to skills isn't more mechanically relevant than bonuses from any other source, such as your choice of Culture & Background (or Talents, for that matter).