December 23, 201411 yr Not sure if this would be a bug or not, but currently the voiceactors lines continues playing even after you push onward to the next bit of dialogue. The voiceacting should probably stop playing and "move on" with the text instead to avoid it being confusing. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
December 23, 201411 yr In the Infinity Engine games the VO line played through unless it was cut off by another VO line.
December 23, 201411 yr Author Really? Man, I must be grossly misremembering that. Still not a fan though, I think it should end when continuing on. There's just... well, there's not much reason to have it continue playing if the player signals that he wants to move forward. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
December 23, 201411 yr I disagree. I read that you don't really like the IE style voice sets that much on the Codex.
December 23, 201411 yr Author I don't, but I wouldn't fight for their removal. Desperately needs option for sweet silence though and/or volume sliders. But I don't see the point when you're in a dialogue to have the VO line continue if the player goes ahead in the dialogue. What purpose does that serve? I'm effectively telling the game that I want to move on. If I wanted to listen to the VO line, I would obviously stay in the node until the VO is completed so to speak. Edited December 23, 201411 yr by Starwars Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0