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[392] Poor Combat Performance / Microstutter when units and characters die

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Also could be related to the inclusion of voice over, when the death VO line plays, that might be what's causing the lag

That is a good point. I will ask Adam to look into that when everyone gets back from break.

Also could be related to the inclusion of voice over, when the death VO line plays, that might be what's causing the lag

I have noticed slight stutters (almost) whenever one of my party members utter a bark, so it seems likely to be connected.

I've only tried this beta on my laptop that only has an SSD, so if it is because the audio is being loaded from disk every time (with bigger audio files creating bigger stutters) it is likely to be more pronounced on HDD systems; I think I will do a comparison when I get home to my desktop.

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