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[392] FPS drops / microstutter when selecting characters


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Posted

For the record, I use Windows 7 x64 which by default parks the logical cores of i7 CPUs. I used a tool to disable Core Parking and it seems to have mostly alleviated the FPS drops when selecting characters, still get a little bit of a drop, but not nearly as much as before.

 

Bearing in mind that basically no one else with Windows 7 and an i7 CPU will download a tool to disable Core Parking just to fix their FPS drops though.

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Posted

Since the only thing that appears to have changed is the inclusion of voice over, maybe that's what's causing the hitching, because VO is played when a character is selected

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Posted

 

Bester modded out Voice Overs for me to test if the audio was causing the hitching, and here is a video showcasing that there is no hitching with VO disabled ... indicating that it is probably the VO being loaded that's causing the hitching.

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Posted

Oh no! D:

 

Hope it's sorted out soon. When not recording, do the Fraps numbers still drop like that? Just mindful that Fraps is a massive system drain when recording (yay Shadowplay).

You read my post.

 

You have been eaten by a grue.

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Posted

I don't use FRAPS, I use Bandicam and hardware accelerated H264 on the fly encoding. The FPS drop when recording is like 1 FPS (scales with the amount of FPS you are getting, when it's like 600, you might get 550 FPS when recording).

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Posted

This was fixed just after the build went out, unfortunately.  It's actually reloading the character into the inventory and character sheet every time you change selections.

 

Nice catch though ;)

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