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[364] Stasis type spells and overlapping status effects



I think there is an issue with "stasis" like spells and overlapping status effects. By stasis spells I mean the 3rd level druid spell Beetle Shell and the 1st level priest spell Withdraw.


This is most easily reproduced in the fight with the spectres in Lle a Rhemen since they have an auto-attack that stuns on hit.




1. Engage the spectres in combat, wait for a party member to get stunned. (Usually the poor BB rogue.)

2. Cast Beetle Shell on the stunned party member

3. Wait for the stun duration to expire.

4. Observe the party member can now move and attack, even though Beetle shell is still active.

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