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[364] SFX Bug with Waterwheel in Dyrford Village


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I submitted a bug about the sound inside the mill, but that one is fixed now. Actually I noticed there are two stages of the mill's sounds heard inside, and it was the same for the sound heard outside. Turn up your volume and adjust your view so that the wheel is in some of the corners of the screen. It works for me - I hear it quiet when near the edge of the screen and loud when closer to the center.

Edited by Gairnulf

A Custom Editor for Deadfire's Data:
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