Currently formation rotate will not allow itself to be binded along with other buttons. However, move, interact, and attack can all be binded to the same button/key.
This should not be the case.
I want to rebind my keys so that my left button only selects characters, while my right button moves them, issues an attack command, and interacts with items, however I want it so that when I click and hold my right mouse button, I can rotate my formation. This is because formation rotation automatically makes the characters move already (making the move action useless, basically).
This action (formation rotation) should be context sensitive. If I have a bunch of characters selected and I want to move them, I just quickly click. If I want to rotate formation, I click and hold. If I want to attack, I click on top of an enemy.
Please fix this. I hate the current control scheme and it has caused quite a bit of issues.
Question
Hormalakh
Currently formation rotate will not allow itself to be binded along with other buttons. However, move, interact, and attack can all be binded to the same button/key.
This should not be the case.
I want to rebind my keys so that my left button only selects characters, while my right button moves them, issues an attack command, and interacts with items, however I want it so that when I click and hold my right mouse button, I can rotate my formation. This is because formation rotation automatically makes the characters move already (making the move action useless, basically).
This action (formation rotation) should be context sensitive. If I have a bunch of characters selected and I want to move them, I just quickly click. If I want to rotate formation, I click and hold. If I want to attack, I click on top of an enemy.
Please fix this. I hate the current control scheme and it has caused quite a bit of issues.
See here for more information.
http://forums.obsidian.net/topic/69390-yet-another-ui-suggestions-thread/
My blog is where I'm keeping a record of all of my suggestions and bug mentions.
http://hormalakh.blogspot.com/ UPDATED 9/26/2014
My DXdiag:
http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
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