November 15, 201411 yr Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like In-Development: Turn-Based cRPG, late backing OPEN!
November 15, 201411 yr We know in that in atleast one instance, they can make a check based on your inventory and class. e.g., if you have an axe, you can chuck it at an enemy, or if your are a spellcaster, you can zap him. Edited November 15, 201411 yr by Leferd "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
November 15, 201411 yr Author Ah, that's more or less the same then thanks! In-Development: Turn-Based cRPG, late backing OPEN!
November 15, 201411 yr Yep. The Scripted Interactions are really impressive in execution. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
November 15, 201411 yr Author I agree. they are a very awesome thing. I wonder if we will be able to customize the animations. In-Development: Turn-Based cRPG, late backing OPEN!
November 18, 201411 yr I'm sure most of them are relatively short but it would be a pleasant surprise if you end up finding yourself engaged in a 20-25 minute long choose your own adventure spree! A very fine addition to the game indeed.
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