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Posted

Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like :)

In-Development: Turn-Based cRPG, late backing OPEN!

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Posted (edited)

We know in that in atleast one instance, they can make a check based on your inventory and class.

 

e.g., if you have an axe, you can chuck it at an enemy, or if your are a spellcaster, you can zap him.

Edited by Leferd
  • Like 2

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

Yep. The Scripted Interactions are really impressive in execution.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

I agree. they are a very awesome thing. I wonder if we will be able to customize the animations.

In-Development: Turn-Based cRPG, late backing OPEN!

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