Dark_Ansem Posted November 15, 2014 Posted November 15, 2014 Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like In-Development: Turn-Based cRPG, late backing OPEN!
Leferd Posted November 15, 2014 Posted November 15, 2014 (edited) We know in that in atleast one instance, they can make a check based on your inventory and class. e.g., if you have an axe, you can chuck it at an enemy, or if your are a spellcaster, you can zap him. Edited November 15, 2014 by Leferd 2 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Dark_Ansem Posted November 15, 2014 Author Posted November 15, 2014 Ah, that's more or less the same then thanks! In-Development: Turn-Based cRPG, late backing OPEN!
Leferd Posted November 15, 2014 Posted November 15, 2014 Yep. The Scripted Interactions are really impressive in execution. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Dark_Ansem Posted November 15, 2014 Author Posted November 15, 2014 I agree. they are a very awesome thing. I wonder if we will be able to customize the animations. In-Development: Turn-Based cRPG, late backing OPEN!
Formal Foreign Forum Fool Posted November 18, 2014 Posted November 18, 2014 I'm sure most of them are relatively short but it would be a pleasant surprise if you end up finding yourself engaged in a 20-25 minute long choose your own adventure spree! A very fine addition to the game indeed.
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