Dark_Ansem Posted November 15, 2014 Share Posted November 15, 2014 Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Leferd Posted November 15, 2014 Share Posted November 15, 2014 (edited) We know in that in atleast one instance, they can make a check based on your inventory and class. e.g., if you have an axe, you can chuck it at an enemy, or if your are a spellcaster, you can zap him. Edited November 15, 2014 by Leferd 2 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Dark_Ansem Posted November 15, 2014 Author Share Posted November 15, 2014 Ah, that's more or less the same then thanks! In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Leferd Posted November 15, 2014 Share Posted November 15, 2014 Yep. The Scripted Interactions are really impressive in execution. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Dark_Ansem Posted November 15, 2014 Author Share Posted November 15, 2014 I agree. they are a very awesome thing. I wonder if we will be able to customize the animations. In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Formal Foreign Forum Fool Posted November 18, 2014 Share Posted November 18, 2014 I'm sure most of them are relatively short but it would be a pleasant surprise if you end up finding yourself engaged in a 20-25 minute long choose your own adventure spree! A very fine addition to the game indeed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now