November 12, 201411 yr Units fading in and out of the fog of war looks a bit messy, and is handled cleaner IMO in other games - including the Infinity Engine games. The bright ring on the edge of the FoW also doesn't look very good/looks unnatural when moving. Here is a PE Demonstration Here is a BG2 Demonstration BG2 handles it a little bit cleaner IMO by doing a full instant fade of obscured units, although it's delayed slightly after the FoW covers them.
November 12, 201411 yr Author Here's how Warcraft 3 handles it The unit fades instantly, the FoW fades shortly after. IMO the best way would be to have the unit and FoW fade at around about if not the same time, maybe fading the unit instantly after their whole selection circle has been obscured ?
November 12, 201411 yr Author None of them handle it perfectly, the best way IMO would be for units to instantly disappear once their selection circle is no longer visible. The fading just looks bad.
November 12, 201411 yr None of them handle it perfectly, the best way IMO would be for units to instantly disappear once their selection circle is no longer visible. The fading just looks bad. I agree that none of them are perfect, but I actually disagree about the fade looking bad. I feel like the fade makes it less visually disturbing than having character model instantly appear.