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[333] Sound propagation is inconsistent in places

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[Description of the issue]

In the mill, I only hear the sound of the wheels if they are they are visble on the screen. Move away a little and they're completely mute.

 

[DETAILED list of steps to reproduce the issue AND what to look for]

- Enter the mill in Dyrford village

- Center the water wheel on the screen. You should hear the sound of it rolling.

- Center the two men on the other side of the mill area on the screen, leaving the wheel offscreen

Result:

The sound of the water wheel stops completely

 

[Expected behaviour]

The sound of the water wheel should be audible, maybe a little more quiet.

A Custom Editor for Deadfire's Data:
eFoHp9V.png

This is bugging me as well. The game seems to either play environmental sounds or not, without much fading depending on distance.

Citizen of a country with a racist, hypocritical majority

  • 4 weeks later...
  • Author

I'm glad to say it was fixed in 364.

A Custom Editor for Deadfire's Data:
eFoHp9V.png

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