Gairnulf Posted November 2, 2014 Share Posted November 2, 2014 [Description of the issue] In the mill, I only hear the sound of the wheels if they are they are visble on the screen. Move away a little and they're completely mute. [DETAILED list of steps to reproduce the issue AND what to look for] - Enter the mill in Dyrford village - Center the water wheel on the screen. You should hear the sound of it rolling. - Center the two men on the other side of the mill area on the screen, leaving the wheel offscreen Result: The sound of the water wheel stops completely [Expected behaviour] The sound of the water wheel should be audible, maybe a little more quiet. 2 A Custom Editor for Deadfire's Data: Link to comment Share on other sites More sharing options...
0 samm Posted November 2, 2014 Share Posted November 2, 2014 This is bugging me as well. The game seems to either play environmental sounds or not, without much fading depending on distance. Citizen of a country with a racist, hypocritical majority Link to comment Share on other sites More sharing options...
0 Gairnulf Posted November 26, 2014 Author Share Posted November 26, 2014 I'm glad to say it was fixed in 364. 1 A Custom Editor for Deadfire's Data: Link to comment Share on other sites More sharing options...
Question
Gairnulf
[Description of the issue]
In the mill, I only hear the sound of the wheels if they are they are visble on the screen. Move away a little and they're completely mute.
[DETAILED list of steps to reproduce the issue AND what to look for]
- Enter the mill in Dyrford village
- Center the water wheel on the screen. You should hear the sound of it rolling.
- Center the two men on the other side of the mill area on the screen, leaving the wheel offscreen
Result:
The sound of the water wheel stops completely
[Expected behaviour]
The sound of the water wheel should be audible, maybe a little more quiet.
A Custom Editor for Deadfire's Data:
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