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Featured Replies

I am wondering if the engine will support a diversity of BGM situations, first and foremost. 

Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files.

Any idea on that?

In-Development: Turn-Based cRPG, late backing OPEN!

realms_beyond_logo_360x90px_transparent_

PE uses .ogg files for music/sfx and .wav files for dialogue? IIRC

  • Author

OGG files... well. they COULD be made to exploit loop points... via wavosaur. but can the engine understand them?

In-Development: Turn-Based cRPG, late backing OPEN!

realms_beyond_logo_360x90px_transparent_

  • Author

I wasn't clear enough, my bad :p I mean if it can loop with loop points identified by samples in the tracks, I was pretty sure it can loop E-S :) but thanks for the update!

In-Development: Turn-Based cRPG, late backing OPEN!

realms_beyond_logo_360x90px_transparent_

  • 2 weeks later...
  • Author

are there "palette tracks"? like, a playlist for a certain area, combat or both?

In-Development: Turn-Based cRPG, late backing OPEN!

realms_beyond_logo_360x90px_transparent_

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