October 27, 201411 yr I am wondering if the engine will support a diversity of BGM situations, first and foremost. Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files. Any idea on that? In-Development: Turn-Based cRPG, late backing OPEN!
October 27, 201411 yr Author OGG files... well. they COULD be made to exploit loop points... via wavosaur. but can the engine understand them? In-Development: Turn-Based cRPG, late backing OPEN!
October 27, 201411 yr Ambient FX already loops in the game world. There's a music update for you to read too if interested: http://eternity.obsidian.net/news/update-76-music-in-pillars-of-eternity-
October 27, 201411 yr Author I wasn't clear enough, my bad I mean if it can loop with loop points identified by samples in the tracks, I was pretty sure it can loop E-S but thanks for the update! In-Development: Turn-Based cRPG, late backing OPEN!
November 4, 201411 yr Author are there "palette tracks"? like, a playlist for a certain area, combat or both? In-Development: Turn-Based cRPG, late backing OPEN!
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