Jagermann Posted October 26, 2014 Share Posted October 26, 2014 This is more of a question. I initiated a conversation and I had the required might (stat) for the conversation option with the character I was using but the option was non selectable (red). Are all conversation options based off the main character you created or who initiated the conversation? Opinions/answers? Thanks a lot Link to comment Share on other sites More sharing options...
MasterPrudent Posted October 26, 2014 Share Posted October 26, 2014 Conversation stat checks are always checked against the main character regardless of which character initiates conversation. And regardless of which character appears to initiate conversation the convention is that it's always your main character who's talking. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 26, 2014 Share Posted October 26, 2014 are there attribute-dependant dialogue choices? In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Silent Winter Posted October 27, 2014 Share Posted October 27, 2014 ^yes 1 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form* Link to comment Share on other sites More sharing options...
Jagermann Posted October 27, 2014 Author Share Posted October 27, 2014 Thanks for clearing that up. I agree with the decision for it to be based off the main char. It's just that the dialogue (this is from memory) comes up from who initiated it rather than the main char. I was just confused. Link to comment Share on other sites More sharing options...
Lephys Posted October 30, 2014 Share Posted October 30, 2014 Yeah, I think it's fine for anything but dialogue to be interacted with via the closest party member (looting, opening something, etc.). Then, dialogue should just be able to be initiated without standing 2 feet away from someone. I mean, I don't always run up to someone's face before asking a question. So, I think dialogue should always have your main character move/interact, so that it isn't confusing. And just let them interact from 10-15 feet away, so you're not always having someone jog all the way up to someone else (especially helpful in situations when combat can spring straight out of the end of dialogue.) Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
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