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Posted

How influential is the environment going to be for our antics?

something similar to Divinity Original Sin, or more\less?

In-Development: Turn-Based cRPG, late backing OPEN!

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Posted

As far as I'm aware they ambient features are just ambient features. Things to increase the look and feel of the game but not necessarily plot relevant. With the possible exception of night time. I believe I saw something about how night time would actualy affect things mechanically but I'm not sure enough on the details.

Posted

not plot relevant, also combat relevant. 

like, turning nearby trees into treants, or topping barrels of oil to ignite with a fire spell, quench said fires with water spells etc...

In-Development: Turn-Based cRPG, late backing OPEN!

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Posted (edited)

well, no harm in asking anyway.. could actually be considered later on, perhaps?

unless all environment is passive and not really interactive-friendly.

Edited by Dark_Ansem
In-Development: Turn-Based cRPG, late backing OPEN!

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Posted

^Most of it is a flat 2D image, so not intaractable.

They could put in a 3D object such as a barrel to explode in a particular situation but that wouldn't be the norm for most barrels in the world.

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*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

Posted

Everything in Fallout was 2D, yet plenty of it was interactable. :)

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

Everything in Fallout was 2D, yet plenty of it was interactable. :)

 

good point. being old-school does not mean to ignore all the advancements done in the period :D

In-Development: Turn-Based cRPG, late backing OPEN!

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