Dark_Ansem Posted October 25, 2014 Share Posted October 25, 2014 How influential is the environment going to be for our antics? something similar to Divinity Original Sin, or more\less? In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Flayeriv Posted October 26, 2014 Share Posted October 26, 2014 As far as I'm aware they ambient features are just ambient features. Things to increase the look and feel of the game but not necessarily plot relevant. With the possible exception of night time. I believe I saw something about how night time would actualy affect things mechanically but I'm not sure enough on the details. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 26, 2014 Author Share Posted October 26, 2014 not plot relevant, also combat relevant. like, turning nearby trees into treants, or topping barrels of oil to ignite with a fire spell, quench said fires with water spells etc... In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Sensuki Posted October 26, 2014 Share Posted October 26, 2014 They aren't. Think Infinity Engine games. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 26, 2014 Author Share Posted October 26, 2014 (edited) well, no harm in asking anyway.. could actually be considered later on, perhaps? unless all environment is passive and not really interactive-friendly. Edited October 26, 2014 by Dark_Ansem In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Silent Winter Posted October 27, 2014 Share Posted October 27, 2014 ^Most of it is a flat 2D image, so not intaractable. They could put in a 3D object such as a barrel to explode in a particular situation but that wouldn't be the norm for most barrels in the world. _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form* Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 27, 2014 Author Share Posted October 27, 2014 I understand properly now In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Lephys Posted October 30, 2014 Share Posted October 30, 2014 Everything in Fallout was 2D, yet plenty of it was interactable. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 30, 2014 Author Share Posted October 30, 2014 Everything in Fallout was 2D, yet plenty of it was interactable. good point. being old-school does not mean to ignore all the advancements done in the period :D In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
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