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[333] Consumables in inventory not surviving area transitions


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Posted (edited)

Noticed in build 333 that items I loot from barrels and boxes outside (fruit and vegetables, or beer from the kitchen in the inn) don't always survive area transitions. I'll collect the item, look at it in my inventory, go to a new area (e.g., enter the inn or leave it) and then go into inventory--no more veggies/fruit/beer.

 

Wanted to provide a savegame to repro this but of course "now it's not doing it." Will update this post if I manage to create a reproducible scenario, but wanted you to be aware of it.

Edited by PrimeHydra

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Posted (edited)

It turns out this happens in newly-created games, but not after loading a savegame.

 

[Reproduce]

  1. Start a new game, creating any sort of character.
  2. Run over and grab the vegetables from the barrel next to the Inn.
  3. Open you inventory to confirm the veggies are there.
  4. Go into the inn.
  5. Open your inventory. No more veggies!
  6. Send someone into the kitchen to nick the beer off the shelf.
  7. Open your inventory. Beer is there.
  8. Leave the inn.
  9. Access inventory--beer's gone! That drunk by the door must have swiped it...

Again, this doesn't seem to happen in games that I load--only when playing a new game.

Edited by PrimeHydra

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