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Suggestion: Increase animation speed and decrease round speed

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I think part of the problem during combat is that sometimes when I'm trying to pause the combat, I pause in the middle of an extremely obnoxious animation that just makes all my units disappear into the blinding, flashing sepcial effects.

 

I think that perhaps trying to increase the speed of the animation of certain effects by even slight number (15% maybe) might help with that. The animations really should have function (notifying the player that something is happened) in mind first before form (how many people's socks are blown off)

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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