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Firearm recovery time and reload animation do not match


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[Expected Behaviour]

 

Recovery time should represent the remaining value of reload time for a firearm ranged weapon.

 

[issue]

 

Recovery time ticks down as normal, not taking into account the reload time of the weapon, but rather following the default rules of [action animation 30 frames?] + [recovery time default 30 frames?] + modifiers

 

Once the recovery bar depletes and disappears, the character is still stuck in the reload animation for the arbalest, and there doesn't appear to be a reload animation for the pistol at present.

 

 

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