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[301] Dyrford Crossing Ogre Cave Entrance Navmesh Issue


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Just wanted to bump this one with some videos to demonstrate the two problematic areas and why they are a problem

 

 

 

It's possible to block all the spiders with a single character (in this one I'm using a High Deflection character)

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Not sure if this is related, but half the time most of the spiders in the cave don't even attack...

 

The ones in the picture are not doing anything while the one small one attacks.

post-69985-0-52638400-1425188017_thumb.jpg

Edited by Bazy
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