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[v278] Enemies get killed twice.



[Description of the issue]

When a character kills an enemy that another character is queing an attack for, the first attack get a death announcement (and autopause if enabled) and the other attack by the other character instead of cancelled also gets reported, with0 damage and gets an autopause and registered in the combat log.


As shown in this image:





To reproduce attempt any combat with more than once character attaching an enemy.


[Expected behaviour]

The character´s death being registered only once and any subsequent attacks being halted.


[Other remarks / Comments]

It may be due to having a ranged character causing the first death.


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