Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[v278] Enemies get killed twice.

User Interface Characters/Creatures

  • Please log in to reply
No replies to this topic

#1
Fiebras

Fiebras

    (4) Theurgist

  • Members
  • 250 posts
  • Pillars of Eternity Backer

[Description of the issue]

When a character kills an enemy that another character is queing an attack for, the first attack get a death announcement (and autopause if enabled) and the other attack by the other character instead of cancelled also gets reported, with0 damage and gets an autopause and registered in the combat log.

 

As shown in this image:

Spoiler

 

To reproduce attempt any combat with more than once character attaching an enemy.

 

[Expected behaviour]

The character´s death being registered only once and any subsequent attacks being halted.

 

[Other remarks / Comments]

It may be due to having a ranged character causing the first death.

 







Also tagged with one or more of these keywords: User Interface, Characters/Creatures

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users