nipsen Posted September 5, 2014 Share Posted September 5, 2014 Stone pillar legs move after using skull key, party character located underneath the space where legs are, is now invisible and flat as a smear/stuck. How to reproduce: 1) Place character at space where stone statue legs will be placed after parchment scrolling scene. 2) Initiate parchment scrolling with other character, make the pillar move. 3) See example result in attached savegame. [Expected behaviour] *cough* ..a consistency check? Don't use (any) code (anywhere!) that override object limits like this? [Other remarks / Comments] Does this potentially affect any location/event with scripted&displaced scenery objects? [Files] http://www.upload.ee/files/4246388/b878ecebb2d046809435baad475dd3c5_DyrfordCrossing_7689066.savegame.html [special] Does not cause any hangs or slowdowns, no events in output.txt, no collision unraveled after loading the game, etc. The injustice must end! Sign the petition and Free the Krug! Link to comment Share on other sites More sharing options...
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nipsen
Stone pillar legs move after using skull key, party character located underneath the space where legs are, is now invisible and flat as a smear/stuck.
How to reproduce:
1) Place character at space where stone statue legs will be placed after parchment scrolling scene.
2) Initiate parchment scrolling with other character, make the pillar move.
3) See example result in attached savegame.
[Expected behaviour]
*cough* ..a consistency check? Don't use (any) code (anywhere!) that override object limits like this?
[Other remarks / Comments]
Does this potentially affect any location/event with scripted&displaced scenery objects?
[Files]
http://www.upload.ee/files/4246388/b878ecebb2d046809435baad475dd3c5_DyrfordCrossing_7689066.savegame.html
[special]
Does not cause any hangs or slowdowns, no events in output.txt, no collision unraveled after loading the game, etc.
The injustice must end! Sign the petition and Free the Krug!
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