Gulliver Posted August 25, 2014 Share Posted August 25, 2014 Many people have complained about the lack of impact of attributes in the beta and specifically about might rather than intellect influencing the damage of spells. I am somewhat split over this. On the one hand, I do think it makes sense to split raw magical power and the ability to intricately control spells into two different attributes. On the other hand, intellect influencing only aoe and duration does not seem to give intellect the kind of relevance I would like it to have for wizards. As a suggestion: How about giving spells an intellect requirement? What I mean here isn't an intellect requirement that is vertical, i.e. that is linked to the level of the spell, which makes low intelligence mages useless in DnD for example, but horizontal, i.e. that every spell level has spells with a range of different intellect requirements. Very simple spells (e.g. spells that simply blow stuff up) can be cast by any wizard of sufficient level, more complicated spells require high intellect. With this concept, bookworm-type mages would profit greatly from taking intellect and muscle mages with intellect 7 remain a viable option for someone who wants a wizard at the front lines exploding people. Link to comment Share on other sites More sharing options...
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