Hormalakh Posted August 22, 2014 Share Posted August 22, 2014 The specific example I used is the barbarian ability frenzy. to reproduce: Start a new game with a barbarian. Check character record. Notice that hits are 0 for character. Use ability "frenzy" as it self-selects. Recheck character record. Hits are now 1. What it should do: Abilities should not count as "hits" unless that specific ability is an active combat ability and requires a dice-roll to hit/miss. No need for uploads. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
0 Hormalakh Posted December 1, 2014 Author Share Posted December 1, 2014 Bumping this bug as it still stands. Selecting any friendly spell and using it on the party or individual target is being counted as a hit. This should not be the case for non-damaging spells. Or should it? My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
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Hormalakh
The specific example I used is the barbarian ability frenzy.
to reproduce:
Start a new game with a barbarian.
Check character record. Notice that hits are 0 for character.
Use ability "frenzy" as it self-selects.
Recheck character record. Hits are now 1.
What it should do:
Abilities should not count as "hits" unless that specific ability is an active combat ability and requires a dice-roll to hit/miss.
No need for uploads.
My blog is where I'm keeping a record of all of my suggestions and bug mentions.
http://hormalakh.blogspot.com/ UPDATED 9/26/2014
My DXdiag:
http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
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