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[Suggestion] Suggestions to improve Area of Effect abilities.


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I was fiddling around with intelligence and how it affects AoE size, and I came up with some suggestions that would make them generally better.

 

 

1 - Spell casting range

 

All spells - AoE included - have a casting range, but that range is never displayed in the game world when casting. It would be beneficial to have a visual indicator if you can cast a spell from where you currently are, or of where you will have to move to cast a spell on a location.

 

 

2 - Adjustable AoE 

 

One of the benefits of intelligence is increased area of effect. It turns out that this can be a rather big problem at higher levels. Here's an image:

 

post-50781-0-46687300-1408660067_thumb.jpg

 

This is a 20 Int wizard casting Dazzling Lights. The wizard is at his maximum casting range for the spell, which just so happens to be in the area of effect of the spell. Casting this spell will cause the wizard to dazzle himself. Needless to say, this is rather undesirable.

 

On top of this, the huge AoE of some spells at high intelligence will tend to make them difficult to use in constrained spaces without, say, torching your buddies.

 

As long as friendly fire is enabled (and it should stay enabled, personally), the player needs a way to have high intelligence without it ending up being detrimental. Making the AoE spells have a reducible range would help quite a bit. If this would unbalance spells from a tactical standpoint, then it might be enough to allow the player to cast spells at an effectively reduced intelligence (i,e., keep AoE and duration coupled).

 

 

 

 

 

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Just thought of another thing, but it doesn't seem to allow me to edit the OP.

 

3 - Target in AoE indicator

 

When a target is right near the edge of the AoE circle, it's rather difficult to know for certain if they'll be hit by the spell or not. Some sort of visual indicator that a target is, in fact, in range would be very helpful.

 

If there's already one, I've yet to notice it.

Edited by CatatonicMan
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