August 20, 201411 yr [Description of the issue]Game crashes if I mess with the character class selection too much. It was already starting to slow down with every new selection I made.[DETAILED list of steps to reproduce the issue AND what to look for]Example:1) Start new game2) Skip blank black screen that shows up with the chirping birds by clicking a bunch of times.3) Click on the culture at the top of the screen to randomize selections.4) Go back to race selection.5) Mess with races a bit. Selected Aumaua, island. Female.6) Selected rogue, then paladin, then priest, then barbarian.7) After barbarian, game crashed.[Expected behaviour]It should allow me to reselect a new class without crashing[Other remarks / Comments]First time playing, could be an issue with my PC.[Files]dxdiag[special]Your forum won't let me upload gameoverlayrenderer.log file so I've copy/pasted the info here:------Wed Aug 20 12:02:55 2014 UTC - GameOverlay process started: pid: 2464Wed Aug 20 12:02:55 2014 UTC - GameOverlay process connecting to: pid: 3604Wed Aug 20 12:02:55 2014 UTC - BuildID: 1407966480Wed Aug 20 12:02:55 2014 UTC - Steam Path: C:\Program Files\SteamWed Aug 20 12:02:58 2014 UTC - Generating new string page texture 2735: 256x256, total string texture memory is 262.14 KBWed Aug 20 12:02:58 2014 UTC - Generating new string page texture 2736: 128x256, total string texture memory is 393.22 KBWed Aug 20 12:04:31 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:04:41 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:04:51 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:05:01 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:07:47 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:07:57 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:07 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:17 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:27 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:37 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:47 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:08:58 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:08 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:18 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:28 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:38 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:48 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:09:59 2014 UTC - Warning: The game hasn't rendered a frame from us in over 10 secondsWed Aug 20 12:10:07 2014 UTC - Detected possibly crashed/killed game, exitingWed Aug 20 12:10:07 2014 UTC - Shutting down overlay----- DxDiag.txt output_log.txt Edited August 20, 201411 yr by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
August 20, 201411 yr Author Solution I believe this is due to a memory leak. Running win7 32-bit. It also happens when I "undress my aumaua" Edited August 20, 201411 yr by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html