Description: [selection] Clicking on a character portrait doesn't select character
To reproduce: Enter Dyrford Crossings map. Click on a character portrait.
Expected: Character is selected.
Observed: Entire party remains selected.
Note: Clicking on the character or portrait a second time works as expected.
--
Description: [Ranger] Ranger's animal companion can't be selected
To reproduce: Entery Dyrford Crossings map. Click on animal companion on map or in the circle with the ranger's icon.
Expected: Animal companion is selected and can be issued orders.
Observed: Nothing happens.
Note: After the first combat, the bug stopped manifesting.
--
Description: [Ranger] Ranger's and animal companion's stamina does not fully regenerate
To reproduce: Create a ranger with an animal companion. Level up the ranger to Level 5.
Expected: Both portraits fill up.
Observed: About a quarter of each portrait is red.
--
Description: Ranger's lion animal companion's portrait circle is blank
To reproduce: Create a ranger with a lion animal companion.
Expected: The circle in the ranger's portrait displays a picture of a lion.
Observed: It is white.
--
Description: [Combat] Characters in close proximity with enemies sometimes do not do anything nor respond to orders
To reproduce: Enter melee with beetles in Dyrford Crossing map with three or more melee combatants. Issue them orders to target the same creature.
Expected: They start attacking the creature.
Observed: Frequently, at least some of them do nothing and do not respond to orders that involve targeting an enemy (e.g. use of Knockdown or other targeted special abilities). The combat log shows <Charname> engages <creature> in melee, but no attacks thereafter. Does not apply only to autoattacks.
Note: Similar behavior observed with spiders in ogre caves. I think it's linked to the number of characters/enemies engaged in melee. If they form a tight cluster, some of them stop doing anything.
To reproduce: Equip a part of the party with ranged weapons. Enter the Dyrford Crossings map. Attack either the lone wood beetle to the south, or the group of beetles immediately to the east. Try to draw them towards the west. Defeat them.
Expected: Auto-attacking characters stop shooting once all aggressive enemies are down.
Observed: Auto-attacking characters target beetles at edge of visibility range, which have not yet become aggressive.
Note: This is annoying because ranged characters will inevitably aggro all of the beetles on the map, which is a bit of a handful.
3
I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Question
PrimeJunta
Description: [selection] Clicking on a character portrait doesn't select character
To reproduce: Enter Dyrford Crossings map. Click on a character portrait.
Expected: Character is selected.
Observed: Entire party remains selected.
Note: Clicking on the character or portrait a second time works as expected.
--
Description: [Ranger] Ranger's animal companion can't be selected
To reproduce: Entery Dyrford Crossings map. Click on animal companion on map or in the circle with the ranger's icon.
Expected: Animal companion is selected and can be issued orders.
Observed: Nothing happens.
Note: After the first combat, the bug stopped manifesting.
--
Description: [Ranger] Ranger's and animal companion's stamina does not fully regenerate
To reproduce: Create a ranger with an animal companion. Level up the ranger to Level 5.
Expected: Both portraits fill up.
Observed: About a quarter of each portrait is red.
--
Description: Ranger's lion animal companion's portrait circle is blank
To reproduce: Create a ranger with a lion animal companion.
Expected: The circle in the ranger's portrait displays a picture of a lion.
Observed: It is white.
--
Description: [Combat] Characters in close proximity with enemies sometimes do not do anything nor respond to orders
To reproduce: Enter melee with beetles in Dyrford Crossing map with three or more melee combatants. Issue them orders to target the same creature.
Expected: They start attacking the creature.
Observed: Frequently, at least some of them do nothing and do not respond to orders that involve targeting an enemy (e.g. use of Knockdown or other targeted special abilities). The combat log shows <Charname> engages <creature> in melee, but no attacks thereafter. Does not apply only to autoattacks.
Note: Similar behavior observed with spiders in ogre caves. I think it's linked to the number of characters/enemies engaged in melee. If they form a tight cluster, some of them stop doing anything.
--
Description: [Combat] Characters equipping ranged weapons auto-attack creatures non-aggressive creatures
To reproduce: Equip a part of the party with ranged weapons. Enter the Dyrford Crossings map. Attack either the lone wood beetle to the south, or the group of beetles immediately to the east. Try to draw them towards the west. Defeat them.
Expected: Auto-attacking characters stop shooting once all aggressive enemies are down.
Observed: Auto-attacking characters target beetles at edge of visibility range, which have not yet become aggressive.
Note: This is annoying because ranged characters will inevitably aggro all of the beetles on the map, which is a bit of a handful.
I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Link to comment
Share on other sites
0 answers to this question
Recommended Posts