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"High-Priority Feedback" - Discussion


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From Update #84. I intend to have this thread in my signature, and at the same time we can discuss different points in this list.

High Priority Feedback
As participants in the Backer Beta, you're free to give feedback on whatever you feel like. However, if you'd like to be extra-helpful, there are a few areas where your thoughts would be especially helpful.

  • Classes - Do all classes feel distinct and useful? Does the progression of their abilities seem consistent? Do any classes feel too high-maintenance? Do any classes feel too uninvolved?
  • Races - Do the races and their subtypes feel distinct? Do their models and textures appeal to you? Do their bonuses and special abilities seem worthwhile?
  • Attributes - Do you find any attributes invaluable, such that you would never build a character without emphasizing that attribute? Are there any attributes you consistently dump because they don't seem to have apparent value? Do the attributes seem to skew away or toward different classes?
  • Equipment - Did you like or dislike the variety of weapons, armor, shields, potions, scrolls, and miscellaneous items? What items did you find invaluable or useless?
  • Crafting and Enchanting - How easy were the systems to understand and use? Did you find them worthwhile?
  • Conversations and Quests - Did you enjoy the conversations and quests in the Backer Beta? Were there any aspects of the aesthetics, presentation, or flow of conversations or quests that you didn't enjoy?
  • Combat - Did you enjoy the overall experience of combat, especially pacing, difficulty, and mechanics? Did the basic attack/defense resolution system (Miss/Graze/Hit/Crit) make sense? Was the relationship between damage and damage threshold clear? Was the relationship between stamina and health clear?
  • User Interface - Was character creation enjoyable and clear? Did each stage of the process give you all the information you needed to make choices? Was the main game HUD easy to understand and use? Were any portions of it confusing, poorly-positioned, or did they use visual language that was hard to decipher? Were the inventory, character sheet, and journal interfaces clear and easy to understand/use?
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Truth & Agreed. I really just wanted it in my signature in a nice format so that people gets presented with it as accessible and clear as possible.

Preferably, this would be merged with the "Known Issues" pinned thread. Or pinned here in the General Beta Discussion (as it is most relevant to this category).

Another idea is to have Obsidian make smaller Beta Updates and/or developer official and simplistic Beta Discussion threads themselves a la "Fighters: Your thoughts" and going through one High-Priority Feedback at a time. People will discuss more fervently in threads made by Obsidian after all.

The Mini-Updates or Focus-Discussions don't have to be elaborate like the KS Updates. It'd suffice with the title:

Example of how simplistic it could be:

Title: "Fighters: Your thoughts"
Text: "Discuss"

Edited by Osvir
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