Binding multiple commands to the same key/button will have both activate
1: Say you want to bind the camera to WASD.
2: If you do so by just modifying the camera bindings, the A key will both move the camera to the left AND toggle attack mode, since attack mode is, by default, bound to A.
3: In order to prevent this, you'll need to manually unbind keys if you want to put a command in it's place.
I'm of the mind that if you assign a key binding, if the key was already bound, its previous binding should be "deleted", preventing you from binding multiple different commands to a single key.
Main character "death" causes game over
1: Turn off "death" in the options menu if it's on
2: Go fight some stuff
3: Let your main charcter die, but keep the other members alive
4: You should get a game over screen, claiming that "the party has died."
Since I have death turned off in the options menu, I would think I shouldn't be getting this game over. If the intention is for the player to lose if their main character dies, regardless of whether "death" is turned on or not, I believe the wording should be changed to reflect that. "The party has died" is kind of a silly message to get when my character is the only one on the field that fell.
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Eingradd
Binding multiple commands to the same key/button will have both activate
1: Say you want to bind the camera to WASD.
2: If you do so by just modifying the camera bindings, the A key will both move the camera to the left AND toggle attack mode, since attack mode is, by default, bound to A.
3: In order to prevent this, you'll need to manually unbind keys if you want to put a command in it's place.
I'm of the mind that if you assign a key binding, if the key was already bound, its previous binding should be "deleted", preventing you from binding multiple different commands to a single key.
Main character "death" causes game over
1: Turn off "death" in the options menu if it's on
2: Go fight some stuff
3: Let your main charcter die, but keep the other members alive
4: You should get a game over screen, claiming that "the party has died."
Since I have death turned off in the options menu, I would think I shouldn't be getting this game over. If the intention is for the player to lose if their main character dies, regardless of whether "death" is turned on or not, I believe the wording should be changed to reflect that. "The party has died" is kind of a silly message to get when my character is the only one on the field that fell.
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