August 19, 201411 yr As it is, the descriptions are very... HERE'S A BLOCK OF TEXT. Due to the small box, this gets squished a lot and makes it hard to get the key information out of it. Let's reproduct things here for sake of having something an easier point of comparison. ----------------------- Fighters form the front line of discplined armies across the Eastern Reach. Though they are most commonly found in cultures with an organized martial structure, fighters can also be encountered as wandering mercenaries, bodyguards, and other types of sell-swords. The common element that unifies fighters is their heavy focus on endurance and melee defense. Stamina and Health: 42 + 14/level (High) Deflection: 25 (Very High) Melee Accuracy: 25 (Very High) Ranged Accuracy: 10 (Low) Starting abilities: Defender - Decreases the fighter's attack rate to raise his or her number of Engagement targets from 1 to 3 and increase his or her Deflection. Modal. Constant Recovery - Fighters continually regenerate Stamina at a modest rate during combat. Knock Down - Forceful melee shove that knocks an enemy Prone and does a small ammount of damage (Fortitude). 2/Encounter Athletics: +1 Lore: +1 Survival: +1 ----------------------- Not super pretty is it? If the description were better formated, this would help a lot. Specific possibilies would include: * Use bolding and italics, maybe even different font sizes (or somehow space things out a bit more if bolding/fontsize is not possible) * The three "chuncks" of information should have all have labels/headers * Consistantly format duration / defense information This would then become something closer to the much better ----------------------- Fighters form the front line of discplined armies across the Eastern Reach. Though they are most commonly found in cultures with an organized martial structure, fighters can also be encountered as wandering mercenaries, bodyguards, and other types of sell-swords. The common element that unifies fighters is their heavy focus on endurance and melee defense. Class Attributes Stamina and Health: 42 + 14/level (High) Deflection: 25 (Very High) Melee Accuracy: 25 (Very High) Ranged Accuracy: 10 (Low) Starting abilities: Defender: Decreases the fighter's attack rate to raise his or her number of Engagement targets from 1 to 3 and increase his or her Deflection. (Modal) Constant Recovery: Fighters continually regenerate Stamina at a modest rate during combat. (Constant) Knock Down: Forceful melee shove that knocks an enemy Prone and does a small ammount of damage. (2/Encounter, targets Fortidude) Class skills Athletics: +1 Lore: +1 Survival: +1 ----------------------- This is a little thing that would make things much more easily parsable / readable when creating characters. Apply to other screens as well. Edited August 19, 201411 yr by Headbomb
August 19, 201411 yr Author See also: http://forums.obsidian.net/topic/67022-readability-issue-at-character-generation/