As it is, the descriptions are very... HERE'S A BLOCK OF TEXT. Due to the small box, this gets squished a lot and makes it hard to get the key information out of it.
Let's reproduct things here for sake of having something an easier point of comparison.
-----------------------
Fighters form the front line of
discplined armies across the
Eastern Reach. Though they are
most commonly found in cultures with an
organized martial structure, fighters can
also be encountered as wandering
mercenaries, bodyguards, and other types
of sell-swords. The common element
that unifies fighters is their heavy focus on
endurance and melee defense.
Stamina and Health: 42 + 14/level (High)
Deflection: 25 (Very High)
Melee Accuracy: 25 (Very High)
Ranged Accuracy: 10 (Low)
Starting abilities:
Defender - Decreases the fighter's attack
rate to raise his or her number of
Engagement targets from 1 to 3 and
increase his or her Deflection. Modal.
Constant Recovery - Fighters continually
regenerate Stamina at a modest rate during
combat.
Knock Down - Forceful melee shove that
knocks an enemy Prone and does a small
ammount of damage (Fortitude).
2/Encounter
Athletics: +1
Lore: +1
Survival: +1
-----------------------
Not super pretty is it? If the description were better formated, this would help a lot. Specific possibilies would include:
* Use bolding and italics, maybe even different font sizes (or somehow space things out a bit more if bolding/fontsize is not possible)
* The three "chuncks" of information should have all have labels/headers
* Consistantly format duration / defense information
This would then become something closer to the much better
-----------------------
Fighters form the front line of
discplined armies across the
Eastern Reach. Though they are
most commonly found in cultures with an
organized martial structure, fighters can
also be encountered as wandering
mercenaries, bodyguards, and other types
of sell-swords. The common element
that unifies fighters is their heavy focus on
endurance and melee defense.
Class Attributes
Stamina and Health: 42 + 14/level (High)
Deflection: 25 (Very High)
Melee Accuracy: 25 (Very High)
Ranged Accuracy: 10 (Low)
Starting abilities:
Defender: Decreases the fighter's attack
rate to raise his or her number of
Engagement targets from 1 to 3 and
increase his or her Deflection. (Modal)
Constant Recovery: Fighters continually
regenerate Stamina at a modest rate during
combat. (Constant)
Knock Down: Forceful melee shove that
knocks an enemy Prone and does a small
ammount of damage. (2/Encounter, targets Fortidude)
Class skills
Athletics: +1
Lore: +1
Survival: +1
-----------------------
This is a little thing that would make things much more easily parsable / readable when creating characters. Apply to other screens as well.
Question
Headbomb
As it is, the descriptions are very... HERE'S A BLOCK OF TEXT. Due to the small box, this gets squished a lot and makes it hard to get the key information out of it.
Let's reproduct things here for sake of having something an easier point of comparison.
-----------------------
Fighters form the front line of
discplined armies across the
Eastern Reach. Though they are
most commonly found in cultures with an
organized martial structure, fighters can
also be encountered as wandering
mercenaries, bodyguards, and other types
of sell-swords. The common element
that unifies fighters is their heavy focus on
endurance and melee defense.
Stamina and Health: 42 + 14/level (High)
Deflection: 25 (Very High)
Melee Accuracy: 25 (Very High)
Ranged Accuracy: 10 (Low)
Starting abilities:
Defender - Decreases the fighter's attack
rate to raise his or her number of
Engagement targets from 1 to 3 and
increase his or her Deflection. Modal.
Constant Recovery - Fighters continually
regenerate Stamina at a modest rate during
combat.
Knock Down - Forceful melee shove that
knocks an enemy Prone and does a small
ammount of damage (Fortitude).
2/Encounter
Athletics: +1
Lore: +1
Survival: +1
-----------------------
Not super pretty is it? If the description were better formated, this would help a lot. Specific possibilies would include:
* Use bolding and italics, maybe even different font sizes (or somehow space things out a bit more if bolding/fontsize is not possible)
* The three "chuncks" of information should have all have labels/headers
* Consistantly format duration / defense information
This would then become something closer to the much better
-----------------------
Fighters form the front line of
discplined armies across the
Eastern Reach. Though they are
most commonly found in cultures with an
organized martial structure, fighters can
also be encountered as wandering
mercenaries, bodyguards, and other types
of sell-swords. The common element
that unifies fighters is their heavy focus on
endurance and melee defense.
Class Attributes
Stamina and Health: 42 + 14/level (High)
Deflection: 25 (Very High)
Melee Accuracy: 25 (Very High)
Ranged Accuracy: 10 (Low)
Starting abilities:
Defender: Decreases the fighter's attack
rate to raise his or her number of
Engagement targets from 1 to 3 and
increase his or her Deflection. (Modal)
Constant Recovery: Fighters continually
regenerate Stamina at a modest rate during
combat. (Constant)
Knock Down: Forceful melee shove that
knocks an enemy Prone and does a small
ammount of damage. (2/Encounter, targets Fortidude)
Class skills
Athletics: +1
Lore: +1
Survival: +1
-----------------------
This is a little thing that would make things much more easily parsable / readable when creating characters. Apply to other screens as well.
Edited by Headbomb1 answer to this question
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