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Character creation: Emphase things in descriptions / format them better


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Posted (edited)

As it is, the descriptions are very... HERE'S A BLOCK OF TEXT. Due to the small box, this gets squished a lot and makes it hard to get the key information out of it.

 

post-32092-0-21464900-1408407488_thumb.jpg

 

Let's reproduct things here for sake of having something an easier point of comparison.

 

-----------------------

Fighters form the front line of

discplined armies across the

Eastern Reach. Though they are

most commonly found in cultures with an

organized martial structure, fighters can

also be encountered as wandering

mercenaries, bodyguards, and other types

of sell-swords. The common element

that unifies fighters is their heavy focus on

endurance and melee defense.

 

Stamina and Health: 42 + 14/level (High)

Deflection: 25 (Very High)

Melee Accuracy: 25 (Very High)

Ranged Accuracy: 10 (Low)

 

Starting abilities:

Defender - Decreases the fighter's attack

rate to raise his or her number of

Engagement targets from 1 to 3 and

increase his or her Deflection. Modal.

Constant Recovery - Fighters continually

regenerate Stamina at a modest rate during

combat.

Knock Down - Forceful melee shove that

knocks an enemy Prone and does a small

ammount of damage (Fortitude).

2/Encounter

 

Athletics: +1

Lore: +1

Survival: +1

-----------------------

 

Not super pretty is it? If the description were better formated, this would help a lot. Specific possibilies would include:

* Use bolding and italics, maybe even different font sizes (or somehow space things out a bit more if bolding/fontsize is not possible)

* The three "chuncks" of information should have all have labels/headers

* Consistantly format duration / defense information

 

This would then become something closer to the much better

-----------------------

Fighters form the front line of

discplined armies across the

Eastern Reach. Though they are

most commonly found in cultures with an

organized martial structure, fighters can

also be encountered as wandering

mercenaries, bodyguards, and other types

of sell-swords. The common element

that unifies fighters is their heavy focus on

endurance and melee defense.

 

Class Attributes

Stamina and Health: 42 + 14/level (High)

Deflection: 25 (Very High)

Melee Accuracy: 25 (Very High)

Ranged Accuracy: 10 (Low)

 

Starting abilities:

Defender: Decreases the fighter's attack

rate to raise his or her number of

Engagement targets from 1 to 3 and

increase his or her Deflection. (Modal)

Constant Recovery: Fighters continually

regenerate Stamina at a modest rate during

combat. (Constant)

Knock Down: Forceful melee shove that

knocks an enemy Prone and does a small

ammount of damage. (2/Encounter, targets Fortidude)

 

Class skills

Athletics: +1

Lore: +1

Survival: +1

-----------------------

 

This is a little thing that would make things much more easily parsable / readable when creating characters. Apply to other screens as well.
 

Edited by Headbomb
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