miguel Posted February 26, 2014 Posted February 26, 2014 Hello, i'm almost finishing the first Baldurs Gate and i am loving the game ! It have his issues but it is being fun nonetheless. One thing that i can say that i missed in this game is when you are talking to important npcs it does not show a portrait. ( i remember seeing only when you meet your companions for the first time). I think PoE would be more immersive if a portrait was shown each time you talked to an important npc (for example a quest giver). I think the new shadowrun game does this very well. This is my opinion, what do you people think? PS: sorry for my bad english. it is not my first language
LadyCrimson Posted February 27, 2014 Posted February 27, 2014 I don't think I find static portraits in dialogue trees more immersive, but I don't mind if they're there, as long as they're pretty small and don't create an over-inflated spacial-size/scrolling issue, if that makes sense. 1 “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Silent Winter Posted February 27, 2014 Posted February 27, 2014 I like having the portraits in the dialogue bar. Best is if every important NPC has their own portrait but I think budget constraints mean that for PoE there'll be some but not all. (Josh previously mentioned in one of the update threads that some of the NPCs have portraits). So I think it'll be like BG2 in that regard.And if it's moddable, we can put our own portraits into it to fill the missing ones if we like. _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
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